R2 Shaders
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main
glsl
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io7m
r2
shaders
sources
R2DebugIdentity.frag
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/// \file R2DebugIdentity.frag
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/// \brief Writes a constant color to the first fragment output.
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layout
(location = 0) out vec4 R2_out;
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uniform vec4 data;
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void
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main (
void
)
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{
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R2_out = data;
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}
layout
layout(location=0) out vec4 R2_out
RGBA color.
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