R2 Shaders
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r2
shaders
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R2FilterTextureShow.frag
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/// \file R2FilterTextureShow.frag
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/// \brief Texture display filter
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in vec2 R2_uv;
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uniform sampler2D R2_texture;
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uniform
float
R2_intensity;
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out vec4 R2_out_rgba;
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void
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main (
void
)
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{
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vec4 texture_sample =
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texture (R2_texture, R2_uv);
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R2_out_rgba =
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texture_sample * R2_intensity;
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}
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