1 #ifndef R2_SURFACE_VERTEX_BATCHED_H 2 #define R2_SURFACE_VERTEX_BATCHED_H 9 layout(location = 4) in mat4x4 R2_vertex_transform_model;
11 #endif // R2_SURFACE_VERTEX_BATCHED_H Data required by each vertex in deferred rendering, provided as vertex attributes.
layout(location=0) out vec4 R2_out
RGBA color.