1 #ifndef R2_SURFACE_VERTEX_H 2 #define R2_SURFACE_VERTEX_H 8 layout(location = 0) in vec3 R2_vertex_position;
11 layout(location = 1) in vec2 R2_vertex_uv;
14 layout(location = 2) in vec3 R2_vertex_normal;
17 layout(location = 3) in vec4 R2_vertex_tangent4;
19 #endif // R2_SURFACE_VERTEX_H layout(location=0) in vec3 R2_vertex_position
Object-space position.