R2 Shaders
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Constant surface parameters that all basic surface shaders will receive. More...
#include <R2SurfaceBasicTypes.h>
Data Fields | |
float | emission_amount |
Emission level in the range [0, 1] | |
vec4 | albedo_color |
Base RGBA albedo color. | |
float | albedo_mix |
Albedo color/texture mix. | |
vec3 | specular_color |
RGB specular color. | |
float | specular_exponent |
Specular exponent in the range [0, 256] | |
float | alpha_discard_threshold |
Alpha discard threshold in the range [0, 1] . | |
Constant surface parameters that all basic surface shaders will receive.
Definition at line 9 of file R2SurfaceBasicTypes.h.