R2 Shaders
Data Fields
R2_basic_surface_textures_t Struct Reference

Input textures that all basic surface shaders will receive. More...

#include <R2SurfaceBasicTypes.h>

Data Fields

sampler2D albedo
 RGBA albedo texture.
 
sampler2D specular
 RGB specular map texture.
 
sampler2D emission
 R emission level texture.
 

Detailed Description

Input textures that all basic surface shaders will receive.

Definition at line 29 of file R2SurfaceBasicTypes.h.


The documentation for this struct was generated from the following file: