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R2 Shaders
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Input textures that all basic surface shaders will receive. More...
#include <R2SurfaceBasicTypes.h>
Data Fields | |
| sampler2D | albedo |
| RGBA albedo texture. | |
| sampler2D | specular |
| RGB specular map texture. | |
| sampler2D | emission |
| R emission level texture. | |
Input textures that all basic surface shaders will receive.
Definition at line 29 of file R2SurfaceBasicTypes.h.
1.8.12