R2 Shaders
|
Input textures that all basic surface shaders will receive. More...
#include <R2SurfaceBasicTypes.h>
Data Fields | |
sampler2D | albedo |
RGBA albedo texture. | |
sampler2D | specular |
RGB specular map texture. | |
sampler2D | emission |
R emission level texture. | |
Input textures that all basic surface shaders will receive.
Definition at line 29 of file R2SurfaceBasicTypes.h.