R2 Shaders
Data Fields
R2_bilateral_blur_depth_aware_t Struct Reference

Parameters for the blur effect. More...

#include <R2BilateralBlur.h>

Data Fields

float depth_coefficient
 The depth coefficient that was used to produce the scene's depth values.
 
float radius
 The blur radius in texels (typically between 3 and 7)
 
float sharpness
 The blur sharpness value (typically 16)
 
float falloff
 The blur falloff value.
 
vec2 output_image_size_inverse
 The inverse of the output image size: (1 / width, 1 / height)
 

Detailed Description

Parameters for the blur effect.

Definition at line 11 of file R2BilateralBlur.h.


The documentation for this struct was generated from the following file: