R2 Shaders
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Parameters for the blur effect. More...
#include <R2BilateralBlur.h>
Data Fields | |
float | depth_coefficient |
The depth coefficient that was used to produce the scene's depth values. | |
float | radius |
The blur radius in texels (typically between 3 and 7) | |
float | sharpness |
The blur sharpness value (typically 16) | |
float | falloff |
The blur falloff value. | |
vec2 | output_image_size_inverse |
The inverse of the output image size: (1 / width, 1 / height) | |
Parameters for the blur effect.
Definition at line 11 of file R2BilateralBlur.h.