R2 Shaders
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The type of values produced by depth shader executions. More...
#include <R2DepthTypes.h>
Data Fields | |
bool | discarded |
true iff the fragment should be discarded | |
float | depth |
The calculated logarithmic depth of the surface. | |
The type of values produced by depth shader executions.
Definition at line 9 of file R2DepthTypes.h.