R2 Shaders
Data Fields
R2_depth_shader_result_t Struct Reference

The type of values produced by depth shader executions. More...

#include <R2DepthTypes.h>

Data Fields

bool discarded
 true iff the fragment should be discarded
 
float depth
 The calculated logarithmic depth of the surface.
 

Detailed Description

The type of values produced by depth shader executions.

Definition at line 9 of file R2DepthTypes.h.


The documentation for this struct was generated from the following file: