R2 Shaders
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A type representing the set of bound textures that make up the G-Buffer. More...
#include <R2GBufferInput.h>
Data Fields | |
sampler2D | albedo |
The albedo texture, with the emission level stored in the a component. | |
sampler2D | normal |
The normal texture containing compressed normals (see R2_normalsDecompress). | |
sampler2D | specular |
The specular texture, with the exponent stored in the a component. | |
sampler2D | depth |
The logarithmic depth texture (see R2_logDepthDecode). | |
A type representing the set of bound textures that make up the G-Buffer.
Definition at line 9 of file R2GBufferInput.h.