R2 Shaders
Data Fields
R2_gbuffer_input_t Struct Reference

A type representing the set of bound textures that make up the G-Buffer. More...

#include <R2GBufferInput.h>

Data Fields

sampler2D albedo
 The albedo texture, with the emission level stored in the a component.
 
sampler2D normal
 The normal texture containing compressed normals (see R2_normalsDecompress).
 
sampler2D specular
 The specular texture, with the exponent stored in the a component.
 
sampler2D depth
 The logarithmic depth texture (see R2_logDepthDecode).
 

Detailed Description

A type representing the set of bound textures that make up the G-Buffer.

Definition at line 9 of file R2GBufferInput.h.


The documentation for this struct was generated from the following file: