R2 Shaders
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A type representing the values written to the G-Buffer. More...
#include <R2GBufferOutput.h>
Data Fields | |
vec3 | albedo |
8-bit unsigned normalized RGB color | |
float | emission |
8-bit unsigned normalized emission level | |
vec2 | normal |
Compressed 16-bit half-precision normals. | |
vec3 | specular |
8-bit unsigned normalized RGB specular color | |
float | specular_exp |
8-bit unsigned normalized specular exponent | |
float | depth |
Logarithmic depth value. | |
bool | discarded |
True if this particular surface fragment should be discarded | |
A type representing the values written to the G-Buffer.
Definition at line 9 of file R2GBufferOutput.h.