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R2 Shaders
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A type representing the values written to the G-Buffer. More...
#include <R2GBufferOutput.h>
Data Fields | |
| vec3 | albedo |
| 8-bit unsigned normalized RGB color | |
| float | emission |
| 8-bit unsigned normalized emission level | |
| vec2 | normal |
| Compressed 16-bit half-precision normals. | |
| vec3 | specular |
| 8-bit unsigned normalized RGB specular color | |
| float | specular_exp |
| 8-bit unsigned normalized specular exponent | |
| float | depth |
| Logarithmic depth value. | |
| bool | discarded |
True if this particular surface fragment should be discarded | |
A type representing the values written to the G-Buffer.
Definition at line 9 of file R2GBufferOutput.h.
1.8.12