R2 Shaders
Data Fields
R2_gbuffer_output_t Struct Reference

A type representing the values written to the G-Buffer. More...

#include <R2GBufferOutput.h>

Data Fields

vec3 albedo
 8-bit unsigned normalized RGB color
 
float emission
 8-bit unsigned normalized emission level
 
vec2 normal
 Compressed 16-bit half-precision normals.
 
vec3 specular
 8-bit unsigned normalized RGB specular color
 
float specular_exp
 8-bit unsigned normalized specular exponent
 
float depth
 Logarithmic depth value.
 
bool discarded
 True if this particular surface fragment should be discarded
 

Detailed Description

A type representing the values written to the G-Buffer.

Definition at line 9 of file R2GBufferOutput.h.


The documentation for this struct was generated from the following file: