R2 Shaders
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A ambient light type. More...
#include <R2LightAmbient.h>
Data Fields | |
vec3 | color |
The light color. The components are assumed to be in the range [0, 1] . | |
float | intensity |
The light intensity. | |
sampler2D | occlusion |
The occlusion map. | |
A ambient light type.
Definition at line 9 of file R2LightAmbient.h.