R2 Shaders
Data Fields
R2_light_ambient_t Struct Reference

A ambient light type. More...

#include <R2LightAmbient.h>

Data Fields

vec3 color
 The light color. The components are assumed to be in the range [0, 1].
 
float intensity
 The light intensity.
 
sampler2D occlusion
 The occlusion map.
 

Detailed Description

A ambient light type.

Definition at line 9 of file R2LightAmbient.h.


The documentation for this struct was generated from the following file: