R2 Shaders
|
A positional light type. More...
#include <R2LightPositional.h>
Data Fields | |
vec3 | color |
The light color. The components are assumed to be in the range [0, 1] . | |
float | intensity |
The light intensity. | |
vec3 | position |
The eye-space light position. | |
float | inverse_range |
The inverse light range (1.0 / range) . | |
float | inverse_falloff |
The inverse falloff value (1.0 / falloff) . | |
A positional light type.
Definition at line 24 of file R2LightPositional.h.