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    R2 Shaders
    
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A positional light type. More...
#include <R2LightPositional.h>
Data Fields | |
| vec3 | color | 
The light color. The components are assumed to be in the range [0, 1].  | |
| float | intensity | 
| The light intensity.  | |
| vec3 | position | 
| The eye-space light position.  | |
| float | inverse_range | 
The inverse light range (1.0 / range).  | |
| float | inverse_falloff | 
The inverse falloff value (1.0 / falloff).  | |
A positional light type.
Definition at line 24 of file R2LightPositional.h.
 1.8.12