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R2 Shaders
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A positional light type. More...
#include <R2LightPositional.h>
Data Fields | |
| vec3 | color |
The light color. The components are assumed to be in the range [0, 1]. | |
| float | intensity |
| The light intensity. | |
| vec3 | position |
| The eye-space light position. | |
| float | inverse_range |
The inverse light range (1.0 / range). | |
| float | inverse_falloff |
The inverse falloff value (1.0 / falloff). | |
A positional light type.
Definition at line 24 of file R2LightPositional.h.
1.8.12