R2 Shaders
Data Fields
R2_light_projective_vectors_t Struct Reference

Vectors used when calculating projective lighting. More...

#include <R2LightProjective.h>

Collaboration diagram for R2_light_projective_vectors_t:
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Data Fields

R2_light_positional_vectors_t positional
 The vectors for positional lighting.
 
vec4 surface_light_eye
 The surface position in light-eye-space.
 
vec4 surface_light_clip
 The surface position in light-clip-space.
 
vec3 surface_light_ndc
 The surface position as NDC coordinates from the perspective of the light.
 
vec2 surface_light_uv
 The surface position as UV coordinates from the perspective of the light.
 
float back_projected
 A value that indicates whether or not the light fragment is back projected (0.0 means back projected, 1.0 means not)
 

Detailed Description

Vectors used when calculating projective lighting.

Definition at line 11 of file R2LightProjective.h.


The documentation for this struct was generated from the following file: