R2 Shaders
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Reconstructed surface data, taken from the G-Buffer. More...
#include <R2ReconstructedSurface.h>
Data Fields | |
vec3 | albedo |
The sampled surface albedo. | |
float | emission |
The sampled surface emission level. | |
vec3 | specular |
The sampled surface specular color. | |
float | specular_exponent |
The sampled surface specular exponent in the range [0, 256] | |
vec3 | normal |
The eye-space normal vector of the surface. | |
vec4 | position |
The eye-space position of the surface. | |
vec2 | uv |
The UV coordinates of the current screen fragment. | |
Reconstructed surface data, taken from the G-Buffer.
Definition at line 16 of file R2ReconstructedSurface.h.