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R2 Shaders
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Reconstructed surface data, taken from the G-Buffer. More...
#include <R2ReconstructedSurface.h>
Data Fields | |
| vec3 | albedo |
| The sampled surface albedo. | |
| float | emission |
| The sampled surface emission level. | |
| vec3 | specular |
| The sampled surface specular color. | |
| float | specular_exponent |
The sampled surface specular exponent in the range [0, 256] | |
| vec3 | normal |
| The eye-space normal vector of the surface. | |
| vec4 | position |
| The eye-space position of the surface. | |
| vec2 | uv |
| The UV coordinates of the current screen fragment. | |
Reconstructed surface data, taken from the G-Buffer.
Definition at line 16 of file R2ReconstructedSurface.h.
1.8.12