R2 Shaders
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A variance shadow. More...
#include <R2ShadowVariance.h>
Data Fields | |
float | factor_minimum |
The minimum level of attenuation by the shadow (0.0 means "completely attenuated", 1.0 means "no attenuation") | |
float | variance_minimum |
The minimum variance level. Used to eliminate shadow bias. Typically 0.00002f will suffice for all scenes. | |
float | bleed_reduction |
The amount of bleed reduction (typically [0.2, 1.0] ). Setting this value too high results in loss of detail in shadows. | |
float | depth_coefficient |
The logarithmic depth coefficient that was used to encode depth values. | |
sampler2D | map |
The variance shadow map. | |
A variance shadow.
Definition at line 10 of file R2ShadowVariance.h.