R2 Shaders
Data Fields
R2_shadow_variance_t Struct Reference

A variance shadow. More...

#include <R2ShadowVariance.h>

Data Fields

float factor_minimum
 The minimum level of attenuation by the shadow (0.0 means "completely attenuated", 1.0 means "no attenuation")
 
float variance_minimum
 The minimum variance level. Used to eliminate shadow bias. Typically 0.00002f will suffice for all scenes.
 
float bleed_reduction
 The amount of bleed reduction (typically [0.2, 1.0]). Setting this value too high results in loss of detail in shadows.
 
float depth_coefficient
 The logarithmic depth coefficient that was used to encode depth values.
 
sampler2D map
 The variance shadow map.
 

Detailed Description

A variance shadow.

Definition at line 10 of file R2ShadowVariance.h.


The documentation for this struct was generated from the following file: