R2 Shaders
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Derived surface data that all deferred surface shaders will receive. More...
#include <R2SurfaceTypes.h>
Data Fields | |
vec3 | normal_bumped |
Final uncompressed eye-space normal produced by bump/normal mapping. | |
Derived surface data that all deferred surface shaders will receive.
Definition at line 30 of file R2SurfaceTypes.h.