R2 Shaders
Data Fields
R2_surface_derived_t Struct Reference

Derived surface data that all deferred surface shaders will receive. More...

#include <R2SurfaceTypes.h>

Data Fields

vec3 normal_bumped
 Final uncompressed eye-space normal produced by bump/normal mapping.
 

Detailed Description

Derived surface data that all deferred surface shaders will receive.

Definition at line 30 of file R2SurfaceTypes.h.


The documentation for this struct was generated from the following file: