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R2 Shaders
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Matrices related to the rendered instance that all deferred surface shaders will receive. More...
#include <R2SurfaceTypes.h>
Data Fields | |
| mat4x4 | transform_modelview |
| Object-space to Eye-space matrix. | |
| mat3x3 | transform_normal |
| Object-space to Eye-space normal matrix. | |
| mat3x3 | transform_uv |
| UV matrix. | |
Matrices related to the rendered instance that all deferred surface shaders will receive.
Definition at line 44 of file R2SurfaceTypes.h.
1.8.12