R2 Shaders
Data Fields
R2_surface_matrices_instance_t Struct Reference

Matrices related to the rendered instance that all deferred surface shaders will receive. More...

#include <R2SurfaceTypes.h>

Data Fields

mat4x4 transform_modelview
 Object-space to Eye-space matrix.
 
mat3x3 transform_normal
 Object-space to Eye-space normal matrix.
 
mat3x3 transform_uv
 UV matrix.
 

Detailed Description

Matrices related to the rendered instance that all deferred surface shaders will receive.

Definition at line 44 of file R2SurfaceTypes.h.


The documentation for this struct was generated from the following file: