R2 Shaders
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The type of surface details that all deferred surface shaders are required to calculate. More...
#include <R2SurfaceOutput.h>
Data Fields | |
vec3 | albedo |
8-bit unsigned normalized RGB color | |
float | emission |
8-bit unsigned normalized emission level | |
vec3 | normal |
Eye-space normal vector. | |
vec3 | specular |
8-bit unsigned normalized RGB specular color | |
float | specular_exp |
Specular exponent in the range [0, 256] | |
bool | discarded |
True if this particular surface fragment should be discarded | |
The type of surface details that all deferred surface shaders are required to calculate.
Definition at line 9 of file R2SurfaceOutput.h.