R2 Shaders
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Parameters for reflections. More...
#include <R2SurfaceBasicReflective.h>
Data Fields | |
mat4x4 | transform_view_inverse |
Eye-to-world matrix for transforming reflection vectors. | |
float | environment_mix |
Mix factor in the range [0, 1] , where 1 indicates a fully reflective surface. | |
Parameters for reflections.
Definition at line 20 of file R2SurfaceBasicReflective.h.