R2 Shaders
Data Fields
R2_surface_reflective_parameters_t Struct Reference

Parameters for reflections. More...

#include <R2SurfaceBasicReflective.h>

Data Fields

mat4x4 transform_view_inverse
 Eye-to-world matrix for transforming reflection vectors.
 
float environment_mix
 Mix factor in the range [0, 1], where 1 indicates a fully reflective surface.
 

Detailed Description

Parameters for reflections.

Definition at line 20 of file R2SurfaceBasicReflective.h.


The documentation for this struct was generated from the following file: