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R2 Shaders
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Textures for reflections. More...
#include <R2SurfaceBasicReflective.h>
Data Fields | |
| samplerCube | environment |
| A right-handed cube map representing the reflected environment. | |
Textures for reflections.
Definition at line 13 of file R2SurfaceBasicReflective.h.
1.8.12