R2 Shaders
Data Fields
R2_surface_reflective_textures_t Struct Reference

Textures for reflections. More...

#include <R2SurfaceBasicReflective.h>

Data Fields

samplerCube environment
 A right-handed cube map representing the reflected environment.
 

Detailed Description

Textures for reflections.

Definition at line 13 of file R2SurfaceBasicReflective.h.


The documentation for this struct was generated from the following file: