R2 Shaders
Data Fields
R2_surface_textures_t Struct Reference

Textures that are required by all surfaces. More...

#include <R2SurfaceTypes.h>

Data Fields

sampler2D normal
 RGB normal map texture.
 

Detailed Description

Textures that are required by all surfaces.

Definition at line 37 of file R2SurfaceTypes.h.


The documentation for this struct was generated from the following file: