R2 Shaders
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Interpolated vertex data that all deferred surface shaders will receive. More...
#include <R2SurfaceTypes.h>
Data Fields | |
vec4 | position_eye |
Eye-space surface position. | |
vec4 | position_clip |
Clip-space surface position. | |
float | positive_eye_z |
Positive eye-space Z position. | |
vec2 | uv |
Object-space UV. | |
vec3 | normal_vertex |
Object-space vertex normal. | |
vec3 | tangent |
Tangent vector. | |
vec3 | bitangent |
Bitangent vector. | |
Interpolated vertex data that all deferred surface shaders will receive.
Definition at line 11 of file R2SurfaceTypes.h.