R2 Shaders
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Matrices and parameters related to the view that all surface shaders will receive. More...
#include <R2View.h>
Data Fields | |
float | depth_coefficient |
The scene's logarithmic depth coefficient. | |
mat4x4 | transform_view |
World-space to Eye-space matrix. | |
mat4x4 | transform_projection |
Eye-space to Clip-space matrix. | |
Matrices and parameters related to the view that all surface shaders will receive.