R2 Shaders
Data Fields
R2_view_t Struct Reference

Matrices and parameters related to the view that all surface shaders will receive. More...

#include <R2View.h>

Data Fields

float depth_coefficient
 The scene's logarithmic depth coefficient.
 
mat4x4 transform_view
 World-space to Eye-space matrix.
 
mat4x4 transform_projection
 Eye-space to Clip-space matrix.
 

Detailed Description

Matrices and parameters related to the view that all surface shaders will receive.

Definition at line 9 of file R2View.h.


The documentation for this struct was generated from the following file: