7 const float R2_boxBlurGaussWeight2 = 0.0702702703;
     8 const float R2_boxBlurGaussOffset2 = 3.2307692308;
     9 const float R2_boxBlurGaussWeight1 = 0.3162162162;
    10 const float R2_boxBlurGaussOffset1 = 1.3846153846;
    11 const float R2_boxBlurGaussWeight0 = 0.2270270270;
    27   float size_inv = 1.0 / size;
    31   vec4 sum = textureLod (t, uv, 0.0) * R2_boxBlurGaussWeight0;
    33   y = uv.y + (size_inv * R2_boxBlurGaussOffset1);
    35   sum += textureLod (t, c, 0.0) * R2_boxBlurGaussWeight1;
    37   y = uv.y + (size_inv * R2_boxBlurGaussOffset2);
    39   sum += textureLod (t, c, 0.0) * R2_boxBlurGaussWeight2;
    41   y = uv.y - (size_inv * R2_boxBlurGaussOffset1);
    43   sum += textureLod (t, c, 0.0) * R2_boxBlurGaussWeight1;
    45   y = uv.y - (size_inv * R2_boxBlurGaussOffset2);
    47   sum += textureLod (t, c, 0.0) * R2_boxBlurGaussWeight2;
    66   float size_inv = 1.0 / size;
    70   vec4 sum = textureLod (t, uv, 0.0) * R2_boxBlurGaussWeight0;
    72   x = uv.x + (size_inv * R2_boxBlurGaussOffset1);
    74   sum += textureLod (t, c, 0.0) * R2_boxBlurGaussWeight1;
    76   x = uv.x + (size_inv * R2_boxBlurGaussOffset2);
    78   sum += textureLod (t, c, 0.0) * R2_boxBlurGaussWeight2;
    80   x = uv.x - (size_inv * R2_boxBlurGaussOffset1);
    82   sum += textureLod (t, c, 0.0) * R2_boxBlurGaussWeight1;
    84   x = uv.x - (size_inv * R2_boxBlurGaussOffset2);
    86   sum += textureLod (t, c, 0.0) * R2_boxBlurGaussWeight2;
    91 #endif // R2_BOX_BLUR_H vec4 R2_boxBlurHorizontal4f(const sampler2D t, const vec2 uv, const float size)
 
vec4 R2_boxBlurVertical4f(const sampler2D t, const vec2 uv, const float size)