1 #ifndef R2FXAA_FRAGMENT_H 2 #define R2FXAA_FRAGMENT_H 13 layout(location = 0) out vec4 R2_out;
18 R2_out = FxaaPixelShader(
38 #endif // R2FXAA_FRAGMENT_H
vec2 screen_inverse
The inverse width/height of the viewport.
sampler2D image
Input color texture.
float subpixel_aliasing_removal
float edge_threshold_minimum
layout(location=0) out vec4 R2_out
RGBA color.