R2 Shaders
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R2LightAmbientSingle.frag
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/// \file R2LightAmbientSingle.frag
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/// \brief An instantiation of the `R2LightAmbientWithOcclusion` shader for single instances
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#define R2_RECONSTRUCT_DIFFUSE_ONLY 1
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#include "
R2LightAmbientWithOcclusion.h
"
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#include "
R2LightShaderDriverSingle.h
"
R2LightShaderDriverSingle.h
A fragment shader driver for single instance lights.
R2LightAmbientWithOcclusion.h
A trivial ambient light with mapped occlusion.
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