R2 Shaders
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A fragment shader driver for single instance lights. More...
#include "R2LightOutput.h"
#include "R2ReconstructedSurface.h"
#include "R2GBufferInput.h"
#include "R2LogDepth.h"
#include "R2Normals.h"
#include "R2Viewport.h"
#include "R2ViewRays.h"
Go to the source code of this file.
Functions | |
layout (location=0) out vec4 R2_out_diffuse | |
void | main (void) |
Variables | |
uniform R2_viewport_t | R2_light_viewport |
uniform R2_gbuffer_input_t | R2_light_gbuffer |
uniform float | R2_light_depth_coefficient |
uniform R2_view_rays_t | R2_light_view_rays |
in float | R2_light_volume_positive_eye_z |
A fragment shader driver for single instance lights.
Definition in file R2LightShaderDriverSingle.h.