R2 Shaders
R2LightOutput.h
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1 #ifndef R2_LIGHT_OUTPUT_H
2 #define R2_LIGHT_OUTPUT_H
3 
4 /// \file R2LightOutput.h
5 /// \brief Types describing calculated light contributions
6 
7 /// The type of light values that all deferred light shaders calculate.
8 
10  /// The diffuse color/intensity (8-bit unsigned)
11  vec3 diffuse;
12  /// The specular color/intensity (8-bit unsigned)
13  vec3 specular;
14 };
15 
16 #endif // R2_LIGHT_OUTPUT_H
The type of light values that all deferred light shaders calculate.
Definition: R2LightOutput.h:9
vec3 diffuse
The diffuse color/intensity (8-bit unsigned)
Definition: R2LightOutput.h:11
vec3 specular
The specular color/intensity (8-bit unsigned)
Definition: R2LightOutput.h:13