R2 Shaders
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The type of light values that all deferred light shaders calculate. More...
#include <R2LightOutput.h>
Data Fields | |
vec3 | diffuse |
The diffuse color/intensity (8-bit unsigned) | |
vec3 | specular |
The specular color/intensity (8-bit unsigned) | |
The type of light values that all deferred light shaders calculate.
Definition at line 9 of file R2LightOutput.h.