R2 Shaders
Data Fields
R2_light_output_t Struct Reference

The type of light values that all deferred light shaders calculate. More...

#include <R2LightOutput.h>

Data Fields

vec3 diffuse
 The diffuse color/intensity (8-bit unsigned)
 
vec3 specular
 The specular color/intensity (8-bit unsigned)
 

Detailed Description

The type of light values that all deferred light shaders calculate.

Definition at line 9 of file R2LightOutput.h.


The documentation for this struct was generated from the following file: