R2 Shaders
Data Fields
R2_view_rays_t Struct Reference

The type of view rays used to reconstruct positions during deferred rendering. More...

#include <R2ViewRays.h>

Data Fields

vec3 origin_x0y0
 The bottom left origin.
 
vec3 origin_x1y0
 The bottom right origin.
 
vec3 origin_x0y1
 The top left origin.
 
vec3 origin_x1y1
 The top right origin.
 
vec3 ray_x0y0
 The view ray pointing out of the bottom left origin.
 
vec3 ray_x1y0
 The view ray pointing out of the bottom right origin.
 
vec3 ray_x0y1
 The view ray pointing out of the top left origin.
 
vec3 ray_x1y1
 The view ray pointing out of the top right origin.
 

Detailed Description

The type of view rays used to reconstruct positions during deferred rendering.

Definition at line 9 of file R2ViewRays.h.


The documentation for this struct was generated from the following file: