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R2 Shaders
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The type of view rays used to reconstruct positions during deferred rendering. More...
#include <R2ViewRays.h>
Data Fields | |
| vec3 | origin_x0y0 |
| The bottom left origin. | |
| vec3 | origin_x1y0 |
| The bottom right origin. | |
| vec3 | origin_x0y1 |
| The top left origin. | |
| vec3 | origin_x1y1 |
| The top right origin. | |
| vec3 | ray_x0y0 |
| The view ray pointing out of the bottom left origin. | |
| vec3 | ray_x1y0 |
| The view ray pointing out of the bottom right origin. | |
| vec3 | ray_x0y1 |
| The view ray pointing out of the top left origin. | |
| vec3 | ray_x1y1 |
| The view ray pointing out of the top right origin. | |
The type of view rays used to reconstruct positions during deferred rendering.
Definition at line 9 of file R2ViewRays.h.
1.8.12