28 #endif // R2_VIEW_RAYS_H vec3 ray_x0y1
The view ray pointing out of the top left origin.
vec3 ray_x1y1
The view ray pointing out of the top right origin.
vec3 ray_x0y0
The view ray pointing out of the bottom left origin.
vec3 origin_x1y1
The top right origin.
vec3 ray_x1y0
The view ray pointing out of the bottom right origin.
vec3 origin_x0y0
The bottom left origin.
vec3 origin_x0y1
The top left origin.
The type of view rays used to reconstruct positions during deferred rendering.
vec3 origin_x1y0
The bottom right origin.