1 #ifndef R2_LIGHT_VERTEX_H 2 #define R2_LIGHT_VERTEX_H 8 layout(location = 0) in vec3 R2_vertex_position;
11 layout(location = 1) in vec2 R2_vertex_uv;
13 #endif // R2_LIGHT_VERTEX_H layout(location=0) in vec3 R2_vertex_position
Object-space position.