R2 Shaders
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Data required by each vertex in deferred light rendering, provided as vertex attributes. More...
Go to the source code of this file.
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layout (location=0) in vec3 R2_vertex_position | |
Object-space position. More... | |
Data required by each vertex in deferred light rendering, provided as vertex attributes.
Definition in file R2LightVertex.h.
layout | ( | location | = 0 | ) |
Object-space position.
UV coordinates.