4 layout(location = 0) in vec3 R2_vertex_position;
21 vec4 (R2_vertex_position, 1.0);
27 gl_Position = position_clip;
mat4x4 transform_modelview
Object-space to Eye-space matrix.
mat4x4 transform_projection
Eye-space to Clip-space matrix.
layout(location=0) out vec4 R2_out
RGBA color.
Parameters for stencil instances.