R2 Shaders
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Input matrices for light volumes. More...
#include <R2LightMatrices.h>
Data Fields | |
mat4x4 | transform_volume_modelview |
Object-space to Eye-space matrix. | |
mat4x4 | transform_projection |
Eye-space to Clip-space matrix. | |
mat4x4 | transform_projection_inverse |
Clip-space to eye-space matrix. | |
Input matrices for light volumes.
Definition at line 9 of file R2LightMatrices.h.