R2 Shaders
Data Fields
R2_light_matrices_t Struct Reference

Input matrices for light volumes. More...

#include <R2LightMatrices.h>

Data Fields

mat4x4 transform_volume_modelview
 Object-space to Eye-space matrix.
 
mat4x4 transform_projection
 Eye-space to Clip-space matrix.
 
mat4x4 transform_projection_inverse
 Clip-space to eye-space matrix.
 

Detailed Description

Input matrices for light volumes.

Definition at line 9 of file R2LightMatrices.h.


The documentation for this struct was generated from the following file: