R2 Shaders
R2LightMatrices.h
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1 #ifndef R2_LIGHT_MATRICES_H
2 #define R2_LIGHT_MATRICES_H
3 
4 /// \file R2LightMatrices.h
5 /// \brief Matrices required by standard light types
6 
7 /// Input matrices for light volumes
8 
10  /// Object-space to Eye-space matrix
12  /// Eye-space to Clip-space matrix
14  /// Clip-space to eye-space matrix
16 };
17 
18 #endif // R2_LIGHT_MATRICES_H
mat4x4 transform_projection
Eye-space to Clip-space matrix.
Input matrices for light volumes.
mat4x4 transform_projection_inverse
Clip-space to eye-space matrix.
mat4x4 transform_volume_modelview
Object-space to Eye-space matrix.