1 #ifndef R2_LIGHT_MATRICES_H 2 #define R2_LIGHT_MATRICES_H 18 #endif // R2_LIGHT_MATRICES_H mat4x4 transform_projection
Eye-space to Clip-space matrix.
Input matrices for light volumes.
mat4x4 transform_projection_inverse
Clip-space to eye-space matrix.
mat4x4 transform_volume_modelview
Object-space to Eye-space matrix.