Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- l -
- r -
- R2_bilateralBlurDepthAwareHorizontal4f()
: R2BilateralBlur.h
- R2_bilateralBlurDepthAwareVertical4f()
: R2BilateralBlur.h
- R2_bilinearInterpolate3()
: R2Bilinear.h
- R2_boxBlurHorizontal4f()
: R2BoxBlur.h
- R2_boxBlurVertical4f()
: R2BoxBlur.h
- R2_cubeMapTextureRH()
: R2CubeMaps.h
- R2_deferredLightMain()
: R2LightSphericalDebugConstant.h
, R2LightProjectiveLambertShadowVariance.h
, R2LightAmbientWithOcclusion.h
, R2LightSphericalLambert.h
, R2LightShaderMain.h
, R2LightSphericalDebugAttenuation.h
, R2LightDirectionalSpecular.h
, R2LightSphericalLambertBlinnPhong.h
, R2LightSphericalLambertPhong.h
, R2LightProjectiveLambert.h
, R2LightDirectionalDebugConstant.h
, R2LightProjectiveLambertBlinnPhong.h
, R2LightProjectiveLambertBlinnPhongShadowVariance.h
- R2_deferredSurfaceMain()
: R2SurfaceBasic.h
, R2SurfaceBasicReflective.h
, R2SurfaceShaderMain.h
- R2_deferredSurfaceReconstruct()
: R2ReconstructedSurface.h
- R2_depthShaderMain()
: R2DepthBasic.h
, R2DepthShaderMain.h
- R2_environmentReflection()
: R2EnvironmentReflection.h
- R2_lightAmbientTerm()
: R2LightAmbient.h
- R2_lightDirectionalDiffuseTerm()
: R2LightDirectional.h
- R2_lightDirectionalSpecularTerm()
: R2LightDirectional.h
- R2_lightDirectionalVectors()
: R2LightDirectional.h
- R2_lightPositionalAttenuation()
: R2LightPositional.h
- R2_lightPositionalVectors()
: R2LightPositional.h
- R2_lightProjectiveVectors()
: R2LightProjective.h
- R2_lightSphericalDiffuseLambertTerm()
: R2LightSpherical.h
- R2_lightSphericalSpecularBlinnPhongTerm()
: R2LightSpherical.h
- R2_lightSphericalSpecularPhongTerm()
: R2LightSpherical.h
- R2_logDepthDecode()
: R2LogDepth.h
- R2_logDepthEncodeFull()
: R2LogDepth.h
- R2_logDepthEncodePartial()
: R2LogDepth.h
- R2_logDepthPrepareEyeZ()
: R2LogDepth.h
- R2_normalsBitangent()
: R2Normals.h
- R2_normalsBump()
: R2Normals.h
- R2_normalsBumpLocal()
: R2Normals.h
- R2_normalsCompress()
: R2Normals.h
- R2_normalsDecompress()
: R2Normals.h
- R2_normalsTransform()
: R2Normals.h
- R2_normalsUnpack()
: R2Normals.h
- R2_positionReconstructFromEyeZ()
: R2PositionReconstruction.h
- R2_varianceChebyshevUpperBound()
: R2ShadowVariance.h
- R2_varianceLightBleedReduction()
: R2ShadowVariance.h
- R2_varianceLinearStep()
: R2ShadowVariance.h
- R2_varianceShadowFactor()
: R2ShadowVariance.h
- R2_viewportFragmentPositionToUV()
: R2Viewport.h