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R2 Shaders
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Functions for variance shadows. More...
#include "R2LogDepth.h"

Go to the source code of this file.
Data Structures | |
| struct | R2_shadow_variance_t |
| A variance shadow. More... | |
Functions | |
| float | R2_varianceChebyshevUpperBound (const R2_shadow_variance_t s, const vec2 moments, const float depth) |
| float | R2_varianceLinearStep (const float min, const float max, const float x) |
| float | R2_varianceLightBleedReduction (const R2_shadow_variance_t s, const float p_max) |
| float | R2_varianceShadowFactor (const R2_shadow_variance_t s, const R2_light_projective_vectors_t v) |
Functions for variance shadows.
Definition in file R2ShadowVariance.h.
| float R2_varianceChebyshevUpperBound | ( | const R2_shadow_variance_t | s, |
| const vec2 | moments, | ||
| const float | depth | ||
| ) |
Compute an upper bound on the probability that the position at depth is in shadow.
| s | The shadow |
| moments | The sampled shadow map depth moments |
| depth | The current depth |
0.0 and 1.0, where 1.0 indicates that the area is certainly in shadow. Definition at line 38 of file R2ShadowVariance.h.
| float R2_varianceLightBleedReduction | ( | const R2_shadow_variance_t | s, |
| const float | p_max | ||
| ) |
Apply light bleed reduction to the given shadow probability.
| s | The shadow |
| p | The shadow probability |
p with light bleed reduction applied Definition at line 79 of file R2ShadowVariance.h.
| float R2_varianceLinearStep | ( | const float | min, |
| const float | max, | ||
| const float | x | ||
| ) |
A linear step function that maps all values less than min to min, all values greater than max to max, and linearly scales all values in [min, max] to [min, max].
| min | The minimum value |
| max | The maximum value |
| x | The value to scale |
Definition at line 61 of file R2ShadowVariance.h.
| float R2_varianceShadowFactor | ( | const R2_shadow_variance_t | s, |
| const R2_light_projective_vectors_t | v | ||
| ) |
Calculate a shadow factor for the given position.
| s | The shadow |
| v | The projective light vectors, including the position in various light coordinate spaces |
s.factor_minimum if the point is fully in shadow, or 1.0 if the point is Definition at line 95 of file R2ShadowVariance.h.
1.8.12