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R2 Shaders
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Functions for performing position reconstruction during deferred rendering. More...


Go to the source code of this file.
Functions | |
| vec4 | R2_positionReconstructFromEyeZ (const float eye_z, const vec2 uv, const R2_view_rays_t view_rays) |
Functions for performing position reconstruction during deferred rendering.
Definition in file R2PositionReconstruction.h.
| vec4 R2_positionReconstructFromEyeZ | ( | const float | eye_z, |
| const vec2 | uv, | ||
| const R2_view_rays_t | view_rays | ||
| ) |
Reconstruct an eye-space position from the given parameters.
| eye_z | The eye-space Z value of the position |
| uv | The current position on the screen in UV coordinates |
| view_rays | The current set of view rays |
Definition at line 19 of file R2PositionReconstruction.h.
1.8.12