R2 Shaders
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A fragment shader driver for reconstructing eye-space positions. More...
#include "R2PositionReconstruction.h"
#include "R2GBufferInput.h"
#include "R2LogDepth.h"
#include "R2Viewport.h"
#include "R2ViewRays.h"
Go to the source code of this file.
Functions | |
layout (location=0) out vec4 R2_out_eye_position | |
void | main (void) |
Variables | |
uniform R2_viewport_t | R2_viewport |
uniform R2_view_rays_t | R2_view_rays |
uniform R2_gbuffer_input_t | R2_gbuffer |
uniform float | R2_depth_coefficient |
A fragment shader driver for reconstructing eye-space positions.
Definition in file R2DebugEyePositionReconstruction.frag.