| R2 Shaders
    | 
A fragment shader driver for reconstructing eye-space positions. More...
#include "R2PositionReconstruction.h"#include "R2GBufferInput.h"#include "R2LogDepth.h"#include "R2Viewport.h"#include "R2ViewRays.h"
Go to the source code of this file.
| Functions | |
| layout (location=0) out vec4 R2_out_eye_position | |
| void | main (void) | 
| Variables | |
| uniform R2_viewport_t | R2_viewport | 
| uniform R2_view_rays_t | R2_view_rays | 
| uniform R2_gbuffer_input_t | R2_gbuffer | 
| uniform float | R2_depth_coefficient | 
A fragment shader driver for reconstructing eye-space positions.
Definition in file R2DebugEyePositionReconstruction.frag.
 1.8.12
 1.8.12