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R2 Shaders
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Types for deferred surface shading. More...
#include "R2SurfaceOutput.h"

Go to the source code of this file.
Data Structures | |
| struct | R2_vertex_data_t |
| Interpolated vertex data that all deferred surface shaders will receive. More... | |
| struct | R2_surface_derived_t |
| Derived surface data that all deferred surface shaders will receive. More... | |
| struct | R2_surface_textures_t |
| Textures that are required by all surfaces. More... | |
| struct | R2_surface_matrices_instance_t |
| Matrices related to the rendered instance that all deferred surface shaders will receive. More... | |
Types for deferred surface shading.
Definition in file R2SurfaceTypes.h.
1.8.12