R2 Shaders
Data Structures
R2SurfaceTypes.h File Reference

Types for deferred surface shading. More...

#include "R2SurfaceOutput.h"
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Data Structures

struct  R2_vertex_data_t
 Interpolated vertex data that all deferred surface shaders will receive. More...
 
struct  R2_surface_derived_t
 Derived surface data that all deferred surface shaders will receive. More...
 
struct  R2_surface_textures_t
 Textures that are required by all surfaces. More...
 
struct  R2_surface_matrices_instance_t
 Matrices related to the rendered instance that all deferred surface shaders will receive. More...
 

Detailed Description

Types for deferred surface shading.

Definition in file R2SurfaceTypes.h.