| R2 Shaders
    | 
A fragment shader driver for batched instance surfaces. More...
#include "R2LogDepth.h"#include "R2Normals.h"#include "R2SurfaceTypes.h"#include "R2GBufferOutput.h"#include "R2View.h"

Go to the source code of this file.
| Functions | |
| layout (location=0) out vec4 R2_out_albedo | |
| R2_gbuffer_output_t | R2_surface_shader_main_gbuffer () | 
| void | main (void) | 
| Variables | |
| in R2_vertex_data_t | R2_vertex_data | 
| in R2_surface_matrices_instance_t | R2_surface_matrices_instance | 
| uniform R2_surface_textures_t | R2_surface_textures | 
| uniform R2_view_t | R2_view | 
A fragment shader driver for batched instance surfaces.
Definition in file R2SurfaceShaderDriverBatched.h.
 1.8.12
 1.8.12