R2 Shaders
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A fragment shader driver for batched instance surfaces. More...
#include "R2LogDepth.h"
#include "R2Normals.h"
#include "R2SurfaceTypes.h"
#include "R2GBufferOutput.h"
#include "R2View.h"
Go to the source code of this file.
Functions | |
layout (location=0) out vec4 R2_out_albedo | |
R2_gbuffer_output_t | R2_surface_shader_main_gbuffer () |
void | main (void) |
Variables | |
in R2_vertex_data_t | R2_vertex_data |
in R2_surface_matrices_instance_t | R2_surface_matrices_instance |
uniform R2_surface_textures_t | R2_surface_textures |
uniform R2_view_t | R2_view |
A fragment shader driver for batched instance surfaces.
Definition in file R2SurfaceShaderDriverBatched.h.