R2 Shaders
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CR2_basic_surface_parameters_t | Constant surface parameters that all basic surface shaders will receive |
CR2_basic_surface_textures_t | Input textures that all basic surface shaders will receive |
CR2_bilateral_blur_depth_aware_t | Parameters for the blur effect |
CR2_depth_shader_result_t | The type of values produced by depth shader executions |
CR2_fxaa_t | FXAA parameters |
CR2_gbuffer_input_t | A type representing the set of bound textures that make up the G-Buffer |
CR2_gbuffer_output_t | A type representing the values written to the G-Buffer |
CR2_light_ambient_t | A ambient light type |
CR2_light_directional_t | A directional light type |
CR2_light_directional_vectors_t | Vectors used when calculating directional lighting |
CR2_light_matrices_t | Input matrices for light volumes |
CR2_light_output_t | The type of light values that all deferred light shaders calculate |
CR2_light_positional_t | A positional light type |
CR2_light_positional_vectors_t | Vectors used when calculating positional lighting |
CR2_light_projective_vectors_t | Vectors used when calculating projective lighting |
CR2_reconstructed_surface_t | Reconstructed surface data, taken from the G-Buffer |
CR2_shadow_variance_t | A variance shadow |
CR2_stencil_parameters_t | Parameters for stencil instances |
CR2_surface_derived_t | Derived surface data that all deferred surface shaders will receive |
CR2_surface_matrices_instance_t | Matrices related to the rendered instance that all deferred surface shaders will receive |
CR2_surface_output_t | The type of surface details that all deferred surface shaders are required to calculate |
CR2_surface_reflective_parameters_t | Parameters for reflections |
CR2_surface_reflective_textures_t | Textures for reflections |
CR2_surface_textures_t | Textures that are required by all surfaces |
CR2_vertex_data_t | Interpolated vertex data that all deferred surface shaders will receive |
CR2_view_rays_t | The type of view rays used to reconstruct positions during deferred rendering |
CR2_view_t | Matrices and parameters related to the view that all surface shaders will receive |
CR2_viewport_t | The type of viewports |