R2 Shaders
Data Structure Index
r
r
R2_fxaa_t
R2_light_matrices_t
R2_shadow_variance_t
R2_surface_reflective_textures_t
R2_gbuffer_input_t
R2_light_output_t
R2_stencil_parameters_t
R2_surface_textures_t
R2_basic_surface_parameters_t
R2_gbuffer_output_t
R2_light_positional_t
R2_surface_derived_t
R2_vertex_data_t
R2_basic_surface_textures_t
R2_light_ambient_t
R2_light_positional_vectors_t
R2_surface_matrices_instance_t
R2_view_rays_t
R2_bilateral_blur_depth_aware_t
R2_light_directional_t
R2_light_projective_vectors_t
R2_surface_output_t
R2_view_t
R2_depth_shader_result_t
R2_light_directional_vectors_t
R2_reconstructed_surface_t
R2_surface_reflective_parameters_t
R2_viewport_t
r
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