R2 Shaders
- a -
albedo :
R2_basic_surface_textures_t
,
R2_gbuffer_input_t
,
R2_gbuffer_output_t
,
R2_reconstructed_surface_t
,
R2_surface_output_t
albedo_color :
R2_basic_surface_parameters_t
albedo_mix :
R2_basic_surface_parameters_t
alpha_discard_threshold :
R2_basic_surface_parameters_t
- b -
back_projected :
R2_light_projective_vectors_t
bitangent :
R2_vertex_data_t
bleed_reduction :
R2_shadow_variance_t
- c -
color :
R2_light_ambient_t
,
R2_light_directional_t
,
R2_light_positional_t
- d -
depth :
R2_depth_shader_result_t
,
R2_gbuffer_input_t
,
R2_gbuffer_output_t
depth_coefficient :
R2_bilateral_blur_depth_aware_t
,
R2_shadow_variance_t
,
R2_view_t
diffuse :
R2_light_output_t
direction :
R2_light_directional_t
discarded :
R2_depth_shader_result_t
,
R2_gbuffer_output_t
,
R2_surface_output_t
distance :
R2_light_positional_vectors_t
- e -
edge_threshold :
R2_fxaa_t
edge_threshold_minimum :
R2_fxaa_t
emission :
R2_basic_surface_textures_t
,
R2_gbuffer_output_t
,
R2_reconstructed_surface_t
,
R2_surface_output_t
emission_amount :
R2_basic_surface_parameters_t
environment :
R2_surface_reflective_textures_t
environment_mix :
R2_surface_reflective_parameters_t
- f -
factor_minimum :
R2_shadow_variance_t
falloff :
R2_bilateral_blur_depth_aware_t
- i -
image :
R2_fxaa_t
intensity :
R2_light_ambient_t
,
R2_light_directional_t
,
R2_light_positional_t
inverse_falloff :
R2_light_positional_t
inverse_height :
R2_viewport_t
inverse_range :
R2_light_positional_t
inverse_width :
R2_viewport_t
- l -
light_to_surface :
R2_light_positional_vectors_t
- m -
map :
R2_shadow_variance_t
- n -
normal :
R2_gbuffer_input_t
,
R2_gbuffer_output_t
,
R2_light_directional_vectors_t
,
R2_light_positional_vectors_t
,
R2_reconstructed_surface_t
,
R2_surface_output_t
,
R2_surface_textures_t
normal_bumped :
R2_surface_derived_t
normal_vertex :
R2_vertex_data_t
- o -
observer_to_surface :
R2_light_directional_vectors_t
,
R2_light_positional_vectors_t
occlusion :
R2_light_ambient_t
origin_x0y0 :
R2_view_rays_t
origin_x0y1 :
R2_view_rays_t
origin_x1y0 :
R2_view_rays_t
origin_x1y1 :
R2_view_rays_t
output_image_size_inverse :
R2_bilateral_blur_depth_aware_t
- p -
position :
R2_light_positional_t
,
R2_reconstructed_surface_t
position_clip :
R2_vertex_data_t
position_eye :
R2_vertex_data_t
positional :
R2_light_projective_vectors_t
positive_eye_z :
R2_vertex_data_t
- r -
radius :
R2_bilateral_blur_depth_aware_t
ray_x0y0 :
R2_view_rays_t
ray_x0y1 :
R2_view_rays_t
ray_x1y0 :
R2_view_rays_t
ray_x1y1 :
R2_view_rays_t
reflection :
R2_light_directional_vectors_t
- s -
screen_inverse :
R2_fxaa_t
sharpness :
R2_bilateral_blur_depth_aware_t
specular :
R2_basic_surface_textures_t
,
R2_gbuffer_input_t
,
R2_gbuffer_output_t
,
R2_light_output_t
,
R2_reconstructed_surface_t
,
R2_surface_output_t
specular_color :
R2_basic_surface_parameters_t
specular_exp :
R2_gbuffer_output_t
,
R2_surface_output_t
specular_exponent :
R2_basic_surface_parameters_t
,
R2_reconstructed_surface_t
subpixel_aliasing_removal :
R2_fxaa_t
surface_light_clip :
R2_light_projective_vectors_t
surface_light_eye :
R2_light_projective_vectors_t
surface_light_ndc :
R2_light_projective_vectors_t
surface_light_uv :
R2_light_projective_vectors_t
surface_to_light :
R2_light_directional_vectors_t
,
R2_light_positional_vectors_t
- t -
tangent :
R2_vertex_data_t
transform_modelview :
R2_stencil_parameters_t
,
R2_surface_matrices_instance_t
transform_normal :
R2_surface_matrices_instance_t
transform_projection :
R2_light_matrices_t
,
R2_stencil_parameters_t
,
R2_view_t
transform_projection_inverse :
R2_light_matrices_t
transform_uv :
R2_surface_matrices_instance_t
transform_view :
R2_view_t
transform_view_inverse :
R2_surface_reflective_parameters_t
transform_volume_modelview :
R2_light_matrices_t
- u -
uv :
R2_reconstructed_surface_t
,
R2_vertex_data_t
- v -
variance_minimum :
R2_shadow_variance_t
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1.8.12